A controller for your console.
The Hyperkin Captain uses an N64 controller connection. Start here when you need a wired controller for original Nintendo 64 hardware.
Explore the Captain →
Retro gaming, ready to play
Find the controller, save accessory or starting point that fits the way you play. Begin with the hardware you own.
Choose your setup ↓Run the connection check ↓
Select your starting point
The Hyperkin Captain uses an N64 controller connection. Start here when you need a wired controller for original Nintendo 64 hardware.
Explore the Captain →A familiar shape can hide a different connector. The Tomee USB gamepad connects by USB; check your computer and game's controller support.
View the USB gamepad →Shopping for Mario Kart 64 ghost saves? Check what the game saves to its cartridge and what needs a Controller Pak.
Read the ghost-save guide →Before you choose
Compare your console, connector and game requirements before ordering or opening an accessory. Opened or powered-on electronics are not eligible for voluntary returns; see the return policy for details and help with an order problem.
Read the exact platform in the product name and check the plug. An N64 controller connection and a USB connection are different. A retro-style USB pad does not plug directly into an original SNES or N64 controller port.
An N64 Controller Pak stores supported game data through the controller. An Expansion Pak fits inside the console and expands system memory. Buying a save card does not replace an Expansion Pak.
N64 save requirements vary by game. For Mario Kart 64 on original hardware, use the ghost-save checklist to check the card and free space you need.
For original Nintendo 64
A wired N64 controller with a 10-foot cable and a rear accessory port for memory cards and rumble accessories.
The turquoise version brings a translucent finish to your setup. Match the N64 plug to your console before choosing.
View the turquoise Captain →From the Field Guide
Mario Kart 64 can keep your time records without a Controller Pak, but saving a ghost run is a different job. Follow the guide before buying or clearing a card.
Check ghost-save requirements →Your pre-session checklist